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Damage is not might

Two numbers that look interchangeable and are not. Getting them straight is the difference between a trade and a clean kill.

    A unit dies when it has at least 1 damage and damage its might
    Remember

    Damage is marked on a unit; might is what it takes to kill it. A unit dies only when it has at least 1 damage AND that damage is at least its might — so 0 might with nothing marked on it lives. And check for [Shield] before you count: a unit reduced to 0 still defends as a 1.