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Runes: energy and power

The mechanic that trips up most new players. You have twelve runes all game and two different ways to spend one. Five payments to work through, in any order.

    0 energy 0 Fury power 0 Chaos power 0 runes touched
    Remember

    Exhaust for energy, recycle for power — and the same rune can do both. Exhaust it first, then recycle it, and one rune pays for two pips. You have 12 runes all game: exhausting leaves one in play, recycling sends it to the bottom of the rune deck to come round again. Additional costs are added to the printed cost and paid in the same breath, so budget the whole turn before you touch a rune.