Every turn opens with the same four automatic phases before you get to do anything. Players remember them as ABCD.
A mid-game turn with a different deck — Vex - Gloomist, Calm and Chaos.
Her ability fires on holding, which is exactly what this chapter is about.
Grove of the God-Willow
You hold this
Shadow3
Navori Fighting Pit
You hold this
Lonely Poro2
Your Legend
Vex - Gloomist
Your runes
AAwakenReady everything you have exhausted.
BBeginningScore, then resolve your start-of-turn triggers.
CChannelTake 2 runes off your rune deck.
DDrawDraw 1 card.
Action phaseYour turn to act.
Score4
Runes ready0 / 3
Cards in hand1
Still exhausted6
Waiting to resolve — you choose the order
Remember
Awaken, Beginning, Channel, Draw — then your action phase. Only you can start things, but a [Reaction] lets your opponent answer anything you put on the chain.