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  11. 11

A turn, step by step

Every turn opens with the same four automatic phases before you get to do anything. Players remember them as ABCD.

A mid-game turn with a different deck — Vex - Gloomist, Calm and Chaos. Her ability fires on holding, which is exactly what this chapter is about.

Grove of the God-Willow
Grove of the God-Willow
You hold this
Shadow
Shadow
3
Navori Fighting Pit
Navori Fighting Pit
You hold this
Lonely Poro
Lonely Poro
2
Your Legend
Vex - Gloomist
Vex - Gloomist
Your runes
  1. A AwakenReady everything you have exhausted.
  2. B BeginningScore, then resolve your start-of-turn triggers.
  3. C ChannelTake 2 runes off your rune deck.
  4. D DrawDraw 1 card.
  5. Action phaseYour turn to act.
Score4
Runes ready0 / 3
Cards in hand1
Still exhausted6
Remember

Awaken, Beginning, Channel, Draw — then your action phase. Only you can start things, but a [Reaction] lets your opponent answer anything you put on the chain.